Welcome to the APCS Principles class Scratch programming projects webpage. Enjoy these student projects, a mix of games, interactive stories, and animations. A linked list of all 19 projects is on the right side. Or, you can just scroll through the projects and click to play. (NOTE : Projects need Flash installed and they may load slowly due to file size) If you want to learn more, 1/ head over to http://scratch.mit.edu, 2/ e-mail Mr. Kim, or 3/ take the APCS Principles class next year :)
Monday, November 20, 2017
Animemorize (Gavin)
Animemorize is a memorization game. The goal is to see how many levels you, the player, can get through. Get through a level by remembering each animal in the sequence. If you get the wrong animal in the sequence or you take too long between clicks, you will lose.
Start the game by clicking the cat after the level has been fully displayed. The cat will then say the new animal in the sequence, which will follow the last animal in the previous sequence. Hint: the sequence always starts with cat.
There are 3 game modes: Sprite Click, Number Pad, and Typing.
Each of these changes only the way that the player chooses the next animal in the sequence. In Sprite Click Mode, the player clicks the sprite; in Number Pad Mode, the player presses the key to the corresponding number in the top left corner of each animal; in Typing Mode, the player types in the name of each animal. These game modes are cycled through by clicking the sprite of the mode.
The Difficulty determines how much time is allowed between clicks of the animals. These difficulty levels, ranging from Easy to Extreme, are cycled through by clicking the sprite of the Difficulty.
Animal Ideas courtesy of partner Andrew
Inspiration of Lists courtesy of partner Sierra
Thanks Mr. Kim!
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment